Paperback: 322 pages
Publisher: O'Reilly Media; 1 edition (June 28, 2010)
Language: English
ISBN-10: 1449381650
ISBN-13: 978-1449381653
Product Dimensions: 7 x 0.6 x 9.2 inches
Shipping Weight: 1.2 pounds (View shipping rates and policies)
Average Customer Review: 4.6 out of 5 stars See all reviews (49 customer reviews)
Best Sellers Rank: #587,853 in Books (See Top 100 in Books) #88 in Books > Computers & Technology > Programming > Apple Programming #91 in Books > Computers & Technology > Graphics & Design > Electronic Documents #111 in Books > Computers & Technology > Mobile Phones, Tablets & E-Readers > iPhone
Here's why: it's not only a great guide to what makes iPhone apps successful, but what will increasingly be the way to make successful software for any platform. Josh does a fantastic job of getting the reader into the right mindset for creating successful apps.This is an interface, big-idea, that's why that design works book, not a coding book. Nor is it a "how to market your iPhone app book". That said, the interviews alone with designers of big important iPhone apps about how they really designed those apps is worth the price many times over.Warning: you will probably spend more on buying apps Josh uses as examples of what he is talking about than you will on the book itself - I guess the skills he developed writing his last book, "Best Iphone Apps: The Guide for Discriminating Downloaders", gave him five star ability for picking great to awesome apps.Also, while I almost never buy anymore actual paper books, this one is worth it - the color, gloss stock, painstaking layout and content structure would not be done justice as a .pdf.I could write a longer review, but I'd rather go back to reading, re-reading, mulling and thinking about the what Josh covered in this book. Can't wait for the iPad book!
I've worked in mobile for several years now, on iOS, Android, j2me, Symbian and Windows Mobile (to varying degrees), both native and web apps and I have to say that I'm totally impressed by this book. There isn't a chapter or even a section that doesn't have insight.I've been reading iOS/UX-focused blogs for a while (Marco, Daring Fireball, Ignore the Code, Dustin Curtis) and I've got a lot of views at various aspects of what makes iOS so wonderful, but this book is closer to giving me the complete picture, rather than just glimpses of various aspects.Clearly, Josh understands iOS at a deep, deep level. You wouldn't expect this level of understanding from anyone except perhaps the designers of iOS and iPhone.You'll find insightful comments on various topics like:- various navigation paradigms and the advantages and disadvantages of each- how to design your app icon- theming- all the major aspects of iOS, like alerts and notifications- product definition- when to launch other apps from within yours and when not to.I plan to read this book again after a while. It's that good.
Pre-ordered this book after hearing Josh speak at SXSW. Well worth the wait. This book covers all of the basics of iPhone UI but *even more important* are the first person interviews with guys like Josh Williams (Gowalla CEO) and Joe Hewitt (Facebook app).
This book does not teach you how to code in Objective C. It was not meant to do that.What it does, and excellently, is teach you the design. It gets you into the right mindset for creating a successful iphone app. It teaches you the elements of design and art that go into a truly successful iphone app. I haven't read it all the way through yet, but the chapters are excellently formatted. The one I'm on teaches you the size of people's fingers and how that related to where buttons should be placed on the screen and how much space they should allot. If you want to create a beautiful, successful iphone app, this is the book to buy.
I'm a relative beginner to mobile development but this book does a wonderful job of explaining the key tenets to good design. Instead of getting the book though, buy the app version which $7 in the app store.
This book is simply excellent. The author will take you through every single aspect of UX and UI design for iPhone apps, from the placement of buttons, colours of icons, custom gestures, feature focus, etc. I was reading it at the same time that I was developing one personal project app (WeSync - [...]), and could apply so many lessons from the book. For me as an iOS Developer it will definitely be a book that I will constantly consult.
Generally an OK book with a lot of fillers and rehashing though. The author mentions HIG which is more substantive than the book itself.Download the Human Interface Guidelines produced by APPLE at [...] or just Google Human Interface GuidelinesGood luck!
I like purchasing electronic books and the price was very reasonable. What I am unhappy with is the kindle app for my iPad. The app doesn't manage background brightness and the book does not always load on the first time.
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