Hardcover: 742 pages
Publisher: A K Peters/CRC Press (June 14, 2010)
Language: English
ISBN-10: 1568814720
ISBN-13: 978-1568814728
Product Dimensions: 7.6 x 1.2 x 9.3 inches
Shipping Weight: 2.9 pounds (View shipping rates and policies)
Average Customer Review: 5.0 out of 5 stars See all reviews (3 customer reviews)
Best Sellers Rank: #1,013,100 in Books (See Top 100 in Books) #49 in Books > Computers & Technology > Graphics & Design > Rendering & Ray Tracing #743 in Books > Computers & Technology > Games & Strategy Guides > Game Programming #1246 in Books > Textbooks > Computer Science > Graphics & Visualization
Not for me
well, this book delivers the latest game programming technology in a way that is understandable for everyone, even the beginners. it covers various topics like adaptive instanced tessellation, sub-surface scattering and sub-screen ambient and directional occlusion. the book also contains example shaders and other very useful material, which is also available from the internet, though one without experience wouldnt understand the examples without the book.With 700+ pages it is definitely the most wanted book for advanced game programmers, even if we consider its fairly high price ~70$.
GPU Pro: Advanced Rendering Techniques offers professional programmers keys to advanced engine design and rendering techniques, includes related math techniques and discusses the game world in relation to handheld programming and graphics on mobile devices. Any programmer working with game structures will find this covers the latest iPhone and iPod touch systems, and covers topics ranging from displacement mapping with high blending to optimization strategies. Recommended for collections catering to advanced gaming programmers.
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