Hardcover: 624 pages
Publisher: Charles River Media; 1 edition (December 14, 2006)
Product Dimensions: 9.2 x 7.4 x 1.7 inches
Shipping Weight: 4.2 pounds
Average Customer Review: 5.0 out of 5 stars See all reviews (2 customer reviews)
Best Sellers Rank: #936,487 in Books (See Top 100 in Books) #42 in Books > Computers & Technology > Graphics & Design > Rendering & Ray Tracing #685 in Books > Computers & Technology > Games & Strategy Guides > Game Programming #1146 in Books > Textbooks > Computer Science > Graphics & Visualization
Its hard for me to treat the books of this series separately (ShaderX 3, ShaderX 4, ShaderX 5). They are all very good books of GPU-Gems level or higher. In comparison with GPU Gems, they are more academic, i. e. they are rather short and more applicable to wide range of applications then GPU Gems ones (while GPU Gems series is more scientific, state of the art, considering one particular research) and the accompanying CD is much more better (lots of working examples, most with source code).Sections (Image-Space, Shadows) are also very helpful to figure out what is useful for you.This series is not for beginners anyway, so please, go Cg Tutorial or DX SDK Tutorial and don't put 2 or 3 marks for these books because you can't cope with them.
This is an excellent reference book for those who are advanced computer geeks. It gives very detailed information on it's subject matter.
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