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Programming Arduino: Getting Started With Sketches, Second Edition (Tab)

Program Arduino™ with ease―no prior programming experience required!This thoroughly updated guide shows, step-by-step, how to quickly program all Arduino models― including the Arduino Uno R3. Written by hobbyist and electronics guru Simon Monk, Programming Arduino™: Getting Started with Sketches, Second Edition, features easy-to-follow explanations, fun examples, and downloadable sample programs. Discover how to write basic sketches, use Arduino’s modified C language, store data, and interface with the Web. You will also get hands-on coverage of C++, library writing, and programming Arduino for the Internet of Things.• Set up the software, power up your Arduino, and start uploading sketches• Understand the basics of C language programming • Add functions, arrays, and strings to your sketches• Program Arduino’s digital and analog inputs and outputs• Use functions from the standard Arduino library• Write sketches that store data in EPROM or flash memory• Interface with displays, including OLEDs and LCDs• Connect to the Internet and configure Arduino as a Web server • Develop interesting programs for the Internet of Things• Build your own libraries and use object-oriented programming methods

Series: Tab

Paperback: 192 pages

Publisher: McGraw-Hill Education TAB; 2 edition (June 9, 2016)

Language: English

ISBN-10: 1259641635

ISBN-13: 978-1259641633

Product Dimensions: 5.9 x 0.5 x 8.9 inches

Shipping Weight: 6.4 ounces (View shipping rates and policies)

Average Customer Review: 4.5 out of 5 stars  See all reviews (24 customer reviews)

Best Sellers Rank: #12,263 in Books (See Top 100 in Books) #3 in Books > Computers & Technology > Hardware & DIY > Internet & Networking #3 in Books > Computers & Technology > Hardware & DIY > Peripherals #3 in Books > Engineering & Transportation > Engineering > Electrical & Electronics > Electronics > Microelectronics

This small book is great for what it is: a guide for the complete novice who wants to get started writing sketches for their Uno. The book assumes the reader has to get an introduction to:- What the Arduino actually is- How to use the Arduino software to write and upload programs (called “sketches”) to the Arduino board- C/C++ programming language basics- (Very) basic electronic/electrical principles- How to get the Arduino to actually do useful thingsThat's a *very* tall order. Overall I think the book succeeds. It introduces concepts in a gradual progression, each chapter providing new information and (where possible) demonstrating that information with a hands-on example using the Arduino. For example, when the C “if” statement is introduced the author provides a brief explanation of what it is, and then provides a sketch for the reader that uses the “if” statement.Which leads to an important point about this book: if you want to learn something from it, you can't just read it. You'll need to have an Arduino handy and actually go through the book chapter-by-chapter, trying all the examples.The second point about this book is: understand that after reading it, you're going to need more books or other resources. It covers a wide breadth of topics, but doesn't provide a lot of depth. After finishing this book you will have enough knowledge to use the Arduino for some simple tasks, as well as a rudimentary knowledge of C/C++ programming—enough to do a few things, but nothing approaching in-depth. You'll hopefully want to try some other things, and have a lot of questions that this book cannot (or did not) answer.Fortunately there are a lot of resources out there on the World Wide Web.

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