Paperback: 392 pages
Publisher: No Starch Press; 1 edition (May 10, 2013)
Product Dimensions: 7 x 1 x 9.2 inches
Shipping Weight: 1.9 pounds (View shipping rates and policies)
Average Customer Review: 4.6 out of 5 stars See all reviews (129 customer reviews)
Best Sellers Rank: #70,969 in Books (See Top 100 in Books) #27 in Books > Engineering & Transportation > Engineering > Electrical & Electronics > Electronics > Microelectronics #37 in Books > Computers & Technology > Hardware & DIY > Single Board Computers #43 in Books > Computers & Technology > Computer Science > Robotics
John Boxall's new book, Arduino Workshop: A Hands-On Introduction with 65 Projects (No Starch Press) is a comprehensive book that is well suited to both the neophyte and to the experienced electronic project hobbyist. I've read several books on the Arduino platform and have reviewed a few, but Mr. Boxall's book has raised the bar several notches. I reviewed the paperback version (a whopping 392 pages!) and found it to extremely well written: the prose is clear without being simplistic and each chapter is well laid out. Boxall explains the genesis of the Arduino board and guides the reader through obtaining and installing the Arduino IDE software for the Windows, Linux and Mac OS X operating systems. Each chapter begins with an introduction to explain the goal of the chapter and ends with a "Looking ahead" paragraph that adds further insight and prepares the reader for the next chapter.The book's 65 projects range from lighting LEDs, a kind of Arduino "Hello world" (though a "Hello world" project occurs in the chapter discussing driving LCDs), to projects incorporating cell phone technologies like SMS text messages, projects about GPS and even several dealing with the construction of a tank-like robot, my personal favorite. Many of the projects start with a simple version then build progressively more sophisticated versions by adding more components or features with the goal of teaching perhaps a specific technology, or as an exercise to encourage the reader to consider the Arduino's flexibility. For example, the tank robot project starts by using micro-switches to assist with "collision avoidance." Then the reader is guided through modifying the robot to use infrared components to avoid objects, and then to using ultrasonic distance calculation components!
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