Paperback: 1056 pages
Publisher: Wiley; 1 edition (April 19, 2010)
Language: English
ISBN-10: 0470488956
ISBN-13: 978-0470488959
Product Dimensions: 7.4 x 2.2 x 9.2 inches
Shipping Weight: 3.3 pounds
Average Customer Review: 4.1 out of 5 stars See all reviews (18 customer reviews)
Best Sellers Rank: #1,469,721 in Books (See Top 100 in Books) #74 in Books > Computers & Technology > Digital Audio, Video & Photography > Adobe > Adobe Flash #1824 in Books > Textbooks > Computer Science > Software Design & Engineering #2695 in Books > Computers & Technology > Programming > Graphics & Multimedia
Confronted with 1028 pp (more or less) book on Flash Builder 4 and Flex 4 isn't as daunting as I expected. I would imagine that users come to FB4/F4 from different angles ranging from the novice to both programming ActionScript 3.0 and using the FB4 IDE to those who are familiar with Eclipse using Java who want a familiar environment to develop their programs. There's likely to be a sizable group who have an extensive Flash Professional/AS3.0 background who are migrating to FB4 for a more robust AS3.0 development environment. I represent this last group. Having fiddled with Flex since version 2, I'm somewhat familiar with it, but would almost rather program AS3.0 using Notepad than learn a new IDE.Living on the more advanced side of ActionScript 3.0, any IDE (Flash included) is viewed as an impediment getting between me and cranking out code. Favoring OOP and Design Patterns, I like to create lots of files containing classes that communicate with one another in a loosely coupled fashion. So, what is most important to me is how well a tool can do that and how well a book can explain how I can keep my classes happily available for development and change. So the first thing I look for is OOP, and on Page 11, that's where the author tells the reader that using an OOP approach to program development is favored. (Declaring he's using OOP on page 11 of a 1028 pp book is like putting it on the cover!) Better and better.Since I don't have to learn ActionScript 3.0, I want to jump in and get going, and right away the author is talking about modularity! I love this book! That's exactly what I want to hear. (If you're a novice, that's great news because you can learn how to code AS3.0 and use the FB4 IDE is smaller chunks.
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