Hardcover: 624 pages
Publisher: A K Peters/CRC Press; 3 edition (August 26, 2015)
Language: English
ISBN-10: 1482250926
ISBN-13: 978-1482250923
Product Dimensions: 7.6 x 1.3 x 9.3 inches
Shipping Weight: 1.6 pounds (View shipping rates and policies)
Average Customer Review: 4.8 out of 5 stars See all reviews (4 customer reviews)
Best Sellers Rank: #182,266 in Books (See Top 100 in Books) #41 in Books > Science & Math > Evolution > Game Theory #114 in Books > Computers & Technology > Games & Strategy Guides > Game Programming #189 in Books > Textbooks > Computer Science > Graphics & Visualization
It's just plain GOLD: Best Math Book Ever for Programming, making it the best reference on the domain.All the math you'll ever need in 3D and Games Programming will be explained clearly, along with the best solution of the domains, with pro/cons each time.And Associated web site full of very very interesting links, along with demo/source code : http://www.essentialmath.com/I just refer to it any junior programmer lost as the "math compass" when I see them googling all day long trying to figure the maths behind 3D/game programming. Sometimes they get correct result, often not understanding what they copy/past, but it's rarely the best/good anwser each time, with all reference and explanations... I really wish it to be mandatory to read that when they were students...
This book is truly amazing, it covers everything in such detail that you can write your own graphics api by the end of it , seriously one of the best programming books ever written!!!!! Such precision such formality such details , there is only one thing that is missing and that is exercises to test your knowledge at the end of each chapter
Radical
So glad this has a kindle version. So many tech books don't have one. You'd think the most likely people to by e-books would be the same people that made the tech
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