File Size: 29094 KB
Print Length: 574 pages
Simultaneous Device Usage: Up to 4 simultaneous devices, per publisher limits
Publisher: Focal Press (July 11, 2014)
Publication Date: July 11, 2014
Sold by: Digital Services LLC
Language: English
ASIN: B00LPK9F28
Text-to-Speech: Enabled
X-Ray: Not Enabled
Word Wise: Not Enabled
Lending: Not Enabled
Enhanced Typesetting: Enabled
Best Sellers Rank: #780,912 Paid in Kindle Store (See Top 100 Paid in Kindle Store) #180 in Books > Computers & Technology > Hardware & DIY > Microprocessors & System Design > Computer Design #318 in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Games #938 in Books > Computers & Technology > Games & Strategy Guides > Game Programming
This all-in-one guide to creating iOS and Android games, the cutting-edge game engine. Excellent book with more than 70 practical recreating the game mechanics. Highly recommended to everyone interested in the game development.
Excellent guide implementation of several of the most successful mechanical/gameplays in the videogame market; 100% recommended for those who have the approach to learn the best tips for game development on unity (c# + 4.x). Very good methodology and writing; there are comments about no complaints on Kindle versions, plus the printed version and is almost a bible and reference guide for development in unity.greetings to all.[nkt]------------------------------------------------Excelente guía de implementación de varias de las mecánicas mas exitosas en el mercado de los videojuegos; 100% recomendado para todos aquellos que tienen el enfoque de aprender los mejores tips de desarrollo para videojuegos sobre unity (c# + 4.x). Muy buena metodología y redacción; hay quejas sobre las versiones kindle, más, la versión impresa es casi una biblia y guía de referencia para el desarrollo en unity.un saludo a todos.[nkt]
Print quality of the source code (Kindle Edition) is substandard, useless.You can't see if it is a dot or a comma and the code sections are not part of the downloads - really outdated approach to teach coding.Absolutely stay away from the Kindle edition.How did this ever get past the editor?
Why it limits the allowable download number of devices ? We should be able to read it on any device we want.i got iPad, iPhone, Mac Air, Mac Pro, iMac. (using Kindle app)i also bought a lot of Kindle version of books. It's truly convenient to be able to read them on any devicei want when it's available to me.Why ONLY this title limit the allowable download number of devices (it even cost me around $38)(i even bought it's paper version)i feel really bad about iti feel why should i buy it as Kindle versionCan solve this problem happening on this title ONLY?
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