File Size: 17978 KB
Print Length: 864 pages
Publisher: Newnes; 3 edition (October 6, 2013)
Publication Date: October 6, 2013
Sold by: Digital Services LLC
Language: English
ASIN: B00G9856GU
Text-to-Speech: Enabled
X-Ray: Not Enabled
Word Wise: Not Enabled
Lending: Not Enabled
Enhanced Typesetting: Not Enabled
Best Sellers Rank: #570,330 Paid in Kindle Store (See Top 100 Paid in Kindle Store) #60 in Kindle Store > Kindle eBooks > Engineering & Transportation > Engineering > Electrical & Electronics > Electronics > Microelectronics #73 in Kindle Store > Kindle eBooks > Engineering & Transportation > Engineering > Electrical & Electronics > Digital Design #254 in Books > Engineering & Transportation > Engineering > Electrical & Electronics > Electronics > Microelectronics
This is a monumental work. It covers everything from a high-level overview of the company (ARM) and how they do business (a fab-less IP company) to the low-level instructions offered by each of their microcontroller families (M0-M4).I was wondering how different this update would be to the 2nd edition. It is not just a cursory update with references changed to include the M4 (although there is some of that). There is a large amount of new material, including the new floating point and DSP instructions available on the Cortex M4. Lot's of other new material has been included.There is a great introduction about why ARM, and specifically the Cortex matter. It is *very* well-done and includes a huge set of diagrams.There is a lot to like:* Typeset well, clearly laid out* Interesting background (ARM, processors, differences between families)* Cortex M4 coverage* Good overview diagrams (such as a single page diagram showing the M0, M0+, M1, M3, and M4 instruction differences).* Breadth (high-level overviews, all the way down to very low-level processor details)* Sample code (how to utilize certain instructions to build an OS, for example)The code examples are especially surprising and welcome. A lot of effort was put into showing how certain features would be used: the SysTick timer, shadowed stack pointer, MPU, FPU, DSP, Sleep (WFE/WFI), etc. Actual C code is given (and explained), showing how to utilize each of these features (and others). C is used where possible, but mixed assembly is used where it makes sense. For example, on page 342 of the Context Switching example.This is an impressive work. But is there any room for improvement?
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