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The Game Animator's Guide To Maya

The Ultimate Resource for Professional Game Animators Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills. The enclosed CD features more than $3000 worth of exclusive content, including models, high-resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands-on tutorials. The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you'll find: * Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview * Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors * Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more * True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animators--walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more

Paperback: 251 pages

Publisher: Sybex (July 4, 2006)

Language: English

ISBN-10: 0470038578

ISBN-13: 978-0470038574

Product Dimensions: 7.4 x 0.5 x 9.1 inches

Shipping Weight: 1.2 pounds

Average Customer Review: 4.0 out of 5 stars  See all reviews (7 customer reviews)

Best Sellers Rank: #1,739,675 in Books (See Top 100 in Books) #354 in Books > Computers & Technology > Graphics & Design > 3D Graphics #822 in Books > Computers & Technology > Digital Audio, Video & Photography > Video Production #1273 in Books > Computers & Technology > Games & Strategy Guides > Game Programming

Very comprehensive and well orgenised book. McKinley explains every aspect ofcharacter animation. Could do a bit more on animation it self.

Interested in game animation for a long time. The book is a good starting point. The book is well written and laid out. Also comes with a educational version of Maya which is a definite plus, which allows anyone to work on 3D animation for games and CGI projects. Definitely recommend for anyone wishing to learn animation for games or otherwise.

As with his former book on Maya, McKinley explains the process in a very clear an easy to follow way. This book is an excellent guide to character animation in Maya. Simply brilliant!R.L.Borsheim

i'm fully satisfied with this purchase.nice and clear examples.good for beginners to intermediates.highly recommending for everyone who's interested in Maya GameDev.

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