Series: Interactive Technologies
Paperback: 496 pages
Publisher: Morgan Kaufmann; 1 edition (September 15, 1997)
Product Dimensions: 7.2 x 1.1 x 9.2 inches
Shipping Weight: 2.2 pounds (View shipping rates and policies)
Average Customer Review: 3.6 out of 5 stars See all reviews (17 customer reviews)
Best Sellers Rank: #145,317 in Books (See Top 100 in Books) #48 in Books > Computers & Technology > Graphics & Design > CAD #68 in Books > Computers & Technology > Computer Science > Systems Analysis & Design #70 in Books > Computers & Technology > Graphics & Design > User Experience & Usability
I've been searching all over for good guides to the *process* of human-centered design as opposed to the techniques for good UI: This book is excellent on two counts1. The principles and methods you advocate2. The lack of competition, but this doesn't distract from the quality of the book.There are lots of books on how to do UI, but they all concentrate upon the widgets. This is the only one I have seen that really tells you how to go out and collect customer data, and then, what to do about it. I also like the way it deals with UI design -- do it only after the analysis -- resist the temptation to start the design too soon.
I have to admit that it's taken me a long time to read this book. Every few pages, my brain filled with ideas as to how I could use the info in my organization!Make sure you finish reading a section before you try to apply it. The authors do a good job of starting at a higher level, then going into more detail in following chapters. You need this detail before you go on to the next section. This is not a theoretical book; the authors have been using these techniques for years to design real, complex products. It resonates well with my experiences in software user interface design.If you design products intended to be used by humans, you NEED this book. If everyone read this book and even *tried* to follow its principles, the products we buy and use would be vastly improved. Save the world; buy it today!
The book offers a fantastic guide to project teams for creating excellent software. If any group follows the design practices prescribed by Contextual Design, their users are likely to find the resulting software actually enhances their work practice, rather than gets in their way.The book works on the level of processes that project teams should follow to understand their users work and then to build the software to enhance that work practice. Someone wanting to focus on the level of GUI interface guidelines should look elsewhere.What is amazing to me so far as I read and use the book is how often these authors are saying something that is not only novel but also simply right.Great job by Holtzblatt and Beyer!-- Joe Grant
With all the talk about user-centered design, it's a relief to find a book that describes a well-defined and flexible approach to it. The authors have really done their homework. I especially appreciated the explanation of approaching site visits as if you were an apprentice.However, I really wish this book had been more concise. I kept wanting the authors to get to the point. Perhaps I'll appreciate this book's detail later, when I'm one day deep in the throes of a project that uses some or all of this approach. But today I merely wanted to become familiar with this approach and understand its benefits.
I have used this book both academecially and professionally. The authors cover every facet of this important phase of the design process: they tell you why CI is important, explain every detail of doing it, and thoroughly detail ways to communicate findings to other people. Much better than most of the Neilsen books on usability engineering (although much more narrow in scope) -- it's written in a nonacademic style and is fairly easy to peruse.
Beyer & Holtzblatt have done an excellent job describing the process of contextual design. I'm currently implementing a new company-wide business process, in conjunction with co-workers, and thought it would simply be a good idea to both refresh my memory, gather ideas, and form concepts that would be helpful in the organizational design process. This book has undoubtedly served the purposes I've wanted it to. Again, excellent book - worth the buy.
Contextual Design explains the customer's role in product design to high-tech product teams. It gives techniques and procedures on how to integrate customers (and potential customers) into the development cycle. The most important section for product managers is the chapter on techniques for interviewing (called "Contextual Inquiry" in the book's lexicon) details how to conduct an onsite interview, what to watch for, and which follow-up questions to ask. While geared to the systems analyst, the book is valuable to anyone responsible for gathering prospect problems at an onsite meeting.
The Kindle edition is laden with typos and editing errors. Looks like they converted an early draft rather than something that'd been copy-edited. The content is good; but it'd be nice if the obvious errors weren't so distracting.
Contextual Design: Defining Customer-Centered Systems (Interactive Technologies) Property, A Contemporary Approach, 2d (Interactive Casebook) (Interactive Casebooks) (Interactive Casebook Series) Refining Design for Business: Using analytics, marketing, and technology to inform customer-centric design (Graphic Design & Visual Communication Courses) Doing Contextual Therapy: An Integrated Model for Working with Individuals, Couples, and Families Visual Thinking for Design (Morgan Kaufmann Series in Interactive Technologies) HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces (Interactive Technologies) Public Health Nursing - Revised Reprint: Population-Centered Health Care in the Community, 8e (Public Health Nursing: Population-Centered Health Care in the Community) Measuring the User Experience, Second Edition: Collecting, Analyzing, and Presenting Usability Metrics (Interactive Technologies) Letting Go of the Words, Second Edition: Writing Web Content that Works (Interactive Technologies) Become the Woman of Your Dreams! (Interactive Gender Transformation Feminization Erotica) (Aurora Sparks Interactive Erotica Book 1) Human Factors Methods for Design: Making Systems Human-Centered Advances in 3D Integrated Circuits and Systems (Series on Emerging Technologies in Circuits and Systems) Data Mining Techniques: For Marketing, Sales, and Customer Relationship Management Customer Information Control System: Applications, Development and Programming (Macmillan database / data communications series) Social Marketing to the Business Customer: Listen to Your B2B Market, Generate Major Account Leads, and Build Client Relationships The CRM Handbook: A Business Guide to Customer Relationship Management Wake Up Your Call Center: How to Be a Better Call Center Agent (Customer Access Management) Gestalt Psychology: Influence customer perceptions and make advertising more memorable (Management & Marketing Book 7) CMOS SRAM Circuit Design and Parametric Test in Nano-Scaled Technologies: Process-Aware SRAM Design and Test (Frontiers in Electronic Testing) Interdisciplinary Interaction Design: A Visual Guide to Basic Theories, Models and Ideas for Thinking and Designing for Interactive Web Design and Digital Device Experiences