Series: Game Design
Paperback: 512 pages
Publisher: Addison-Wesley Professional; 1 edition (October 2, 2014)
Product Dimensions: 7 x 1.1 x 8.9 inches
Shipping Weight: 2 pounds (View shipping rates and policies)
Average Customer Review: 5.0 out of 5 stars See all reviews (9 customer reviews)
Best Sellers Rank: #440,733 in Books (See Top 100 in Books) #19 in Books > Computers & Technology > Digital Audio, Video & Photography > Speech & Audio Processing #63 in Books > Computers & Technology > Games & Strategy Guides > Game Design #80 in Books > Computers & Technology > Digital Audio, Video & Photography > Digital Audio Production
This was a really great book that I return to often as a reference. It goes beyond most books on the subject in that it offers practical advice for contract negotiations, freelancing, networking, and many other aspects of the industry that newcomers may not know about. I also very much enjoyed the primer to sound synthesis. It was concise, well written, and dead on.
One of the best textbooks I've ever used. This has literally been the one and only textbook i've actually read through completely throughout all of my academic career (which is close to 10 years..but that is another story). Sweet's writing is very clear, organized, and easy to follow. He provides amazing examples and industry standards that were completely new for me. The book goes over very useful composing tips and techniques specific for video game music and I found the tips pertaining to the business and contract sides are amazing. If you are at all interested in composing for video games, BUY THIS BOOK NOW!
Absolutely incredible book, a must have for every musician trying to learn more about writing and understanding the business side of creating music for video games.
Phenomenal. The Best. Beyond Thorough. Textbook Classic and useful for Classes / Courses and Personal Study.
Author is very informed on the topic and provides a great basis and practical skills for the budding composer for media.