Paperback: 352 pages
Publisher: Cengage Learning PTR; 1 edition (March 11, 2005)
Language: English
ISBN-10: 1592006175
ISBN-13: 978-1592006175
Product Dimensions: 9.1 x 7.3 x 0.9 inches
Shipping Weight: 1.5 pounds
Average Customer Review: 4.4 out of 5 stars See all reviews (8 customer reviews)
Best Sellers Rank: #1,006,899 in Books (See Top 100 in Books) #142 in Books > Computers & Technology > Games & Strategy Guides > Game Design #672 in Books > Business & Money > Industries > Service #736 in Books > Computers & Technology > Games & Strategy Guides > Game Programming
If there were a Hitchhiker's Guide to game production, this would be it.It's not easy to describe the work of a producer. In practical terms, the producer is the person ultimately responsible for the planning, development, and delivery of a game. Involved in all aspects of production, a producer holds the broadest possible view of a project, and orchestrates its unfolding at the highest level.Yet producing is also much more than that. In many ways, producing is the most complex and versatile job in the entertainment industry, and those involved in production often claim that their jobs vary as much from day to day much as they do from project to project.So how does one approach a field this large, this complex, and this rewarding? There's no single answer, but the The Game Producer's Handbook is a good place to start.The Game Producer's Handbook is a comprehensive, pragmatic guide to the producer's role in game development. Drawing on his own experience as producer of the Myst franchise, Dan Irish presents a complete A-to-Z of game producing, focusing on the processes and practices that make for a successful producer and a smoothly-run production.Welcome to the World of the ProducerThe book opens with the legendary question: "What exactly does a producer do ?" VerdictA producer and his or her team, says Irish, are responsible for ensuring that a game is developed to spec, on schedule, under budget, and at an acceptable level of quality. The producer is the central hub connecting the development team, the publisher, and the production staff - and by extension, any studio executives, contractors, marketing coordinators, or other parties who might get involved along the way.
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