File Size: 58427 KB
Print Length: 592 pages
Simultaneous Device Usage: Up to 5 simultaneous devices, per publisher limits
Publisher: Addison-Wesley Professional; 1 edition (May 3, 2014)
Publication Date: May 3, 2014
Sold by: Digital Services LLC
X-Ray: Not Enabled
Word Wise: Not Enabled
Lending: Not Enabled
Enhanced Typesetting: Enabled
Best Sellers Rank: #693,707 Paid in Kindle Store (See Top 100 Paid in Kindle Store) #10 in Books > Computers & Technology > Programming > Graphics & Multimedia > DirectX #54 in Books > Computers & Technology > Graphics & Design > Rendering & Ray Tracing #153 in Books > Computers & Technology > Games & Strategy Guides > Game Design
The book is great for a novice course . Somebody wrote NVIDIA FX Compose won't work on Windows 8.1, but the book site pointed a version that actually works.The aspects of DX 11 HLSL programming are introduced in a step by step way.The approach is hands on code instead a deep mathematical explanation.This very good for persons with a relative low knowledge in mathematics, besides graphic programming is heavily dependant on mathematics and physics.Is indeed a good option for introductory course.Unfortunately , the instructor materials are difficult to obtain and I need them for a class.Hope I could get it before the classes start.
I just bought digital and printed version of this book. Content looks great but a lot of samples depends on NVIDIA FX Composer that do not works on Windows 8.1.I'm trying to use something different, but...
Great book, detailed chapters, I use this book along with the new game engine architecture by jason gregory. In order to code directx 11.1 and 11.2 you still need the directx 11 foundation.
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