Series: Game Development Essentials
Paperback: 336 pages
Publisher: Cengage Learning; 1 edition (May 7, 2008)
Language: English
ISBN-10: 1401878644
ISBN-13: 978-1401878641
Product Dimensions: 7.9 x 0.7 x 9.9 inches
Shipping Weight: 1.8 pounds (View shipping rates and policies)
Average Customer Review: 4.2 out of 5 stars See all reviews (6 customer reviews)
Best Sellers Rank: #1,009,156 in Books (See Top 100 in Books) #143 in Books > Computers & Technology > Games & Strategy Guides > Game Design #1243 in Books > Textbooks > Computer Science > Graphics & Visualization #1816 in Books > Computers & Technology > Programming > Graphics & Multimedia
Descent Book but essentially its kind of padded like the rest in the series and talks about things that are off subject and not relevant in my opinion. Still a good buy and offers some descent knowledge for the low price I paid.
So, here's the deal with the Game development essentials' books... The author and her co-writers sometimes cover some of the very same topics in different books... (I've read more than one of them) Not only that, these series often try to cover everything about game production, from the very first game consoles to the concept phase of game production (today), to most things done during the pre-production stage, to production, etc...Simply put, they talk about everything and they have good things to say about everything, but NOTHING GREAT about anything...Overall, these books talk about game production in a very glamorous way, simplify everything and make it all seem simple, when in reality they're not. I'm a recent Game Production alumni myself, (which is why I'd purchased some of these books) so I know a thing or two about games ;)So, if you want very general/basic information on the topic, this book would be good for you. If you actually (and seriously) really want to learn about Game Level Design and more, look elsewhere.
Had to use this for a Game Design class. I had one of those classes where the teacher was thrown into teaching it, and just relied on the book to be the teacher instead. Well, it did a great job. If you're not required to buy it for a class, I still recommend it. I earned my cert and went away from Game Design, but if I need to go back to review level design or something, I'll reference this.
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