Series: Game Design
Paperback: 384 pages
Publisher: Addison-Wesley Professional; 1 edition (November 29, 2015)
Language: English
ISBN-10: 0134034309
ISBN-13: 978-0134034300
Product Dimensions: 6.9 x 0.9 x 8.9 inches
Shipping Weight: 1.2 pounds (View shipping rates and policies)
Average Customer Review: 5.0 out of 5 stars See all reviews (2 customer reviews)
Best Sellers Rank: #111,760 in Books (See Top 100 in Books) #14 in Books > Computers & Technology > Games & Strategy Guides > Game Design #57 in Books > Computers & Technology > Games & Strategy Guides > Game Programming #107 in Books > Textbooks > Computer Science > Graphics & Visualization
Crisp, full of useful of to-the-point advice. Great review for somebody who is already an engineer, wanting to understand how to go about building their own game while wasting as little time as possible. The code samples seem great too. Really happy with the book!Caveat emptor: this book is not meant for somebody who doesn't know programming. You're supposed to be already pretty good at it when you pick it up. I already knew about networking and was looking specifically for networking recipes for gaming - this is a very complex subject that is well covered here. This is not the book you want if you are either an artist or a very inexperienced developer. This is not an intro textbook but a reference for the experienced programmer.
This book shows how you can build a server architecture that blends seamlessly into your client code. I highly recommend it for anyone that wants to add some sort of real time multiplayer component to their game.
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