Paperback: 362 pages
Publisher: Morgan Kaufmann; 1 edition (September 23, 1993)
Product Dimensions: 6 x 0.6 x 9.2 inches
Shipping Weight: 1.2 pounds (View shipping rates and policies)
Average Customer Review: 4.0 out of 5 stars See all reviews (21 customer reviews)
Best Sellers Rank: #526,506 in Books (See Top 100 in Books) #226 in Books > Engineering & Transportation > Engineering > Civil & Environmental > Structural #229 in Books > Computers & Technology > Computer Science > Human-Computer Interaction #393 in Books > Computers & Technology > Games & Strategy Guides > Game Programming
As a Web site designer, I've long been an advocate of JakobNielsen's ideas -- to an extent. Usability is arguably the mostimportant aspect of any design project, and an aspect too often ignored by many software and Web site designers.Mr. Nielsen, in his book, very aptly points out typical errors and common stumbling blocks of interface design, and presents very convincing arguments and methods for solving these problems. However, strict adherence to Mr. Nielsen's interface design techniques, at the expense of less easily measured human factors, will often result in a sterile and boring product. Both are eminently efficient and usable, but are also wonderful examples of visual blandness -- nearly devoid of the human and aesthetic factors that contributes to a depth of personality and a richness of sensory stimulation.Although Mr. Nielsen never specifically advocates this, the logical conclusion of his approach is an interface design whose personality and soul have been stripped away in a slavish preference for pure, unencumbered efficiency and usability. Contrary to Mr. Nielsen's examples, the quest for usability should not abrogate the need to avoid ugliness.For the sake of efficient usability, I wonder if Mr. Nielsen has replaced his impractical, hard-to-maintain backyard lawn with efficient asphalt paving. Or maybe pulled out his expensive, hard-to-clean, dirt collecting, living room carpet and replaced it with an efficient concrete floor. I'm joking of course, but even if Mr. Nielson thinks this way, most do not. Yet, this is the result achieved by many of his user interface examples.Perhaps on the planet Vulcan where everyone thinks like Mr. Spock, Mr. Nielsen's conclusions and methods might be the eminently rational final word on good interface design.
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