Series: QuickTime Developer Series
Paperback: 360 pages
Publisher: Morgan Kaufmann; 1 edition (January 31, 2006)
Product Dimensions: 7.5 x 0.8 x 9.2 inches
Shipping Weight: 1.8 pounds (View shipping rates and policies)
Average Customer Review: 3.5 out of 5 stars See all reviews (2 customer reviews)
Best Sellers Rank: #3,925,381 in Books (See Top 100 in Books) #41 in Books > Computers & Technology > Networking & Cloud Computing > Networks, Protocols & APIs > COM & DCOM #1189 in Books > Computers & Technology > Operating Systems > Macintosh #3239 in Books > Textbooks > Computer Science > Operating Systems
I am new to programming with QuickTime, and needed a jump start to write applications with a QuickTime component. This book takes you through the process of building applications for COM/.NET developers. Using the Apple component is a lot faster than using the SDK. I write a lot of RAD applications and use VB with occasional forays into C#.The author writes clearly and with a lighter style than most technical authors. Sample code is provided and you can visit the website to download code and examples.I would have like a little more discussion on interactive tracks, and still don't have a grip on VR movies (hotspots, wired sprites etc.). But those are probably beyond the scope of the QuickTime control.Highly recommend this one!
The Quicktime API for .NET is heavily slanted towards content re-play rather than content creation. This book adequately covers the API, but doesn't make the leaps necessary to describe Quicktime.NET usable for content creation. Missing are memory management considerations, which are important when creating all but the smallest sample movies in Quicktime. The Quicktime system is huge and it's a daunting task to write one book that describes Quicktime's dot net API when the old Carbon and new-ish Objective-C APIs get all the development and documentation effort at Apple.
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